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Editorial Design Based on User Experience Design

  • Carlos Borja-GaleasEmail author
  • Cesar Guevara
  • José Varela-Aldás
  • David Castillo-Salazar
  • Hugo Arias-Flores
  • Washington Fierro-Saltos
  • Richard Rivera
  • Jairo Hidalgo-Guijarro
  • Marco Yandún-Velasteguí
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1026)

Abstract

This research deals with editorial design based on user experience design. The traditional editorial design has had to adapt to the new digital media composition, where multimedia audiovisual elements unthinkable a few years ago need to be integrated. The participation of the reader, as an external observer who only receives information through texts and images, now has new scenarios in which he can actively participate and decide what will come to his hands. In this study, a work methodology based on UxD User Experience Design is presented, in which will generate the editorial design of an educational book on environmental issues, which includes augmented reality for children from 6 to 8 years of age. The aim of this study is to know if an editorial product with augmented reality and developed from the user experience design can improve meaningful learning in a playful and active way. For its development, a composition model based on the Fibonacci sequence and the golden ratio will be used. Additionally, its graphic composition will be guided by the Massimo Vignelli canon and will be complemented by the reticular model of Beth Tondreau. The augmented reality markers position will also be based on the composition model previously mentioned, which will allow keeping the attention of the reader in the printed document and in the augmented reality animations. The user experience design will be applied with teachers, parents and students from 4 schools in Quito and Ambato. Once the production is completed, the impact on teaching-learning process will be evaluated with a control and a test group, and the methodology with which they will work in the classroom with the educational material developed will be defined. At the end of the study, copies of the book will be delivered to the participating schools of this research for its implementation.

Keywords

Editorial design Augmented reality User experience design Design Thinking 

Notes

Acknowledgments

Special thanks to the institutions that opened their doors to apply this research: Ambato Teaching Units: Mario Coba Barona Public Education Unit and Suizo Private Education Unit of Ambato. Quito: Manuel Abad Public Education Unit and San Gabriel Private School, and all of those who participated in this project and who are motivated to generate new related research.

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Carlos Borja-Galeas
    • 2
    • 7
    Email author
  • Cesar Guevara
    • 3
  • José Varela-Aldás
    • 1
  • David Castillo-Salazar
    • 1
    • 4
  • Hugo Arias-Flores
    • 3
  • Washington Fierro-Saltos
    • 4
  • Richard Rivera
    • 5
  • Jairo Hidalgo-Guijarro
    • 6
  • Marco Yandún-Velasteguí
    • 6
  1. 1.SISAu Research GroupUniversidad IndoaméricaAmbatoEcuador
  2. 2.Facultad de Arquitectura, Artes y DiseñoUniversidad IndoaméricaQuitoEcuador
  3. 3.Mechatronics and Interactive Systems - MIST Research CenterUniversidad IndoaméricaQuitoEcuador
  4. 4.Facultad de InformáticaUniversidad Nacional de la PlataBuenos AiresArgentina
  5. 5.Escuela de Formación de TecnólogosEscuela Politécnica NacionalQuitoEcuador
  6. 6.Grupo de Investigación GISATUniversidad Politécnica Estatal del CarchiTulcanEcuador
  7. 7.Facultad de Diseño y ComunicaciónUniversidad de PalermoBuenos AiresArgentina

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