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Literacy: Articulations of Unity Across Development, Education, and Enthusiast Contexts

  • Benjamin Nicoll
  • Brendan Keogh
Chapter

Abstract

This chapter considers the different ways that audiences invest meanings in a cultural software. Inherent in any of these understandings of the role and mediations of a cultural software are assumptions as to just which skills, knowledges, and aesthetic decisions are fundamental to the process of creating works within any given medium. This chapter thus considers the literacies that mediate the perceptions of three different groups towards Unity: videogame developers, tertiary students and educators, and the enthusiast videogame press. Through an overview of these varied perspectives of what it means to use Unity, this chapter provides ways of considering how different literacies influence different understandings, positive and negative, of the role of a cultural software within a cultural field and within society more broadly.

Keywords

Unity game engine Videogame development Literacy Education Enthusiast press Gamer culture Asset flips 

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Copyright information

© The Author(s) 2019

Authors and Affiliations

  • Benjamin Nicoll
    • 1
  • Brendan Keogh
    • 1
  1. 1.Digital Media Research Centre, School of CommunicationQueensland University of TechnologyBrisbaneAustralia

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