The Unity Game Engine and the Circuits of Cultural Software

  • Benjamin Nicoll
  • Brendan Keogh


This chapter describes the ‘circuits of cultural software’ as a framework that guides the book and its analysis; offers a preliminary definition of game engines; and introduces the Unity game engine as the book’s core case study. It also discusses key terms such as cultural software, proprietary and commercial game engines, workflow, grain, literacy, and governance, and situates the book in relation to existing research on videogame production, game engines, and software culture. It briefly discusses Unity’s place in Australia’s videogame industry—which is where the research for the book was conducted—and provides a chapter outline.


Cultural software Unity game engine Circuit of culture Game engine Software studies Platform studies 


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Copyright information

© The Author(s) 2019

Authors and Affiliations

  • Benjamin Nicoll
    • 1
  • Brendan Keogh
    • 1
  1. 1.Digital Media Research Centre, School of CommunicationQueensland University of TechnologyBrisbaneAustralia

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