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Game and Multisensory Driven Ecosystem to an Active Lifestyle

  • Aristodemos Pnevmatikakis
  • Harm op den Akker
  • Sofoklis Kyriazakos
  • Andrew Pomazanskyi
  • Albena MihovskaEmail author
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 283)

Abstract

The trends in healthcare are continuously evolving towards a virtually rich personalized experience that involves human-to-human (H2H), human-to-machine (H2M) and machine-to-machine (M2M) interactions. This article proposes a platform that fosters an ecosystem of games and applies them to real-life situations to motivate an active lifestyle in elderly and health-impacted adults. The platform facilitates behavioral change through numerous games and applications that contribute to active living by introducing awards that can be earned upon reaching goals and can be redeemed in other applications of the GOAL ecosystem. The platform consists of core functionalities (account management, virtual reward system and activity recognition); tools for social inclusion (the social marketplace) and tools for healthy behavior (the goal setting service and the motivational agent). Multisensory technology has been proposed as means to enhance the evaluation on the achieved degree of user motivation. The platform applications are interactive games functioning as GOAL Coin Generators and/or Spenders.

Keywords

Interactive games Health and social inequities Active lifestyle 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Aristodemos Pnevmatikakis
    • 1
  • Harm op den Akker
    • 2
    • 3
  • Sofoklis Kyriazakos
    • 4
  • Andrew Pomazanskyi
    • 5
  • Albena Mihovska
    • 4
    Email author
  1. 1.Multimodal Signal Analytics GroupAthens Information TechnologyAthensGreece
  2. 2.eHealth GroupRoessingh Research and DevelopmentEnschedeThe Netherlands
  3. 3.Biomedical Signals and Systems GroupUniversity of TwenteEnschedeThe Netherlands
  4. 4.BTECHAarhus UniversityHerningDenmark
  5. 5.Nuromedia GmbHCologneGermany

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