Creating Digital Environments for Interethnic Conflict Management
Role play simulation games have recently received attention in the training and education fields as a mechanism for providing generative and creative learning. E-learning systems can provide a solid platform upon which role play simulation can be created and implemented to promote both knowledge and competence development. This form of active learning provides a unique tool for training people in different context of applications which may be able to benefit from the availability of open source e-learning tools and overcome lack of access to affordable training and developmental resources. In this paper it will be described the approach and the methodology used to develop a digital single player role play game, named ACCORD, so to provide a new e-learning and flexible tool, to help teachers and educators to autonomously improve and assess their intercultural competencies within the school context.
KeywordsVirtual role-play Creative learning Negotiation Interethnic conflict resolution Simulation
This research has been supported by the EACEA, project ACCORD (580362-EPP-1-2016-1-IT-EPPKA3-IPI-SCO-IN) from the Erasmus+. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.
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