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Creating Digital Environments for Interethnic Conflict Management

  • Elena Dell’AquilaEmail author
  • Federica Vallone
  • Maria Clelia Zurlo
  • Davide Marocco
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1008)

Abstract

Role play simulation games have recently received attention in the training and education fields as a mechanism for providing generative and creative learning. E-learning systems can provide a solid platform upon which role play simulation can be created and implemented to promote both knowledge and competence development. This form of active learning provides a unique tool for training people in different context of applications which may be able to benefit from the availability of open source e-learning tools and overcome lack of access to affordable training and developmental resources. In this paper it will be described the approach and the methodology used to develop a digital single player role play game, named ACCORD, so to provide a new e-learning and flexible tool, to help teachers and educators to autonomously improve and assess their intercultural competencies within the school context.

Keywords

Virtual role-play Creative learning Negotiation Interethnic conflict resolution Simulation 

Notes

Acknowledgments

This research has been supported by the EACEA, project ACCORD (580362-EPP-1-2016-1-IT-EPPKA3-IPI-SCO-IN) from the Erasmus+. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

References

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Elena Dell’Aquila
    • 1
    Email author
  • Federica Vallone
    • 2
  • Maria Clelia Zurlo
    • 1
  • Davide Marocco
    • 2
  1. 1.Department of Political ScienceUniversity of Naples, Federico IINaplesItaly
  2. 2.Department di Humanistic SciencesUniversity of Naples, Federico IINaplesItaly

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