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Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality

  • Jose Abel TiconaEmail author
  • Steeven Villa
  • Rafael Torchelsen
  • Anderson Maciel
  • Luciana Nedel
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11542)

Abstract

Sketching was traditionally a 2D task. Even when the new generation of VR devices allowed to sketch in 3D, the drawn models remained essentially static representations. In this paper, we introduce a new physics-inspired sketching technique built on the top of Position-based Dynamics to enrich the 3D drawings with dynamic behaviors. A particle-based method allows interacting in real time with a wide range of materials including fluids, rigid bodies, soft bodies and clothes. Users can interact with the dynamic sketches and sculpt them while they move, deform and fall. We analyze the expressiveness of the system from the regard of two experienced artists. Thus, this paper also gives a starting point to move towards an improved generation of physics-enabled sketching applications.

Keywords

3D sketching Real-time physics-based simulation Human-computer interaction Immersive-environments 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Institute of InformaticsFederal University of Rio Grande do Sul (UFRGS)Porto AlegreBrazil
  2. 2.Universidade Federal de Pelotas (UFPel)PelotasBrazil

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