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Cybersickness Among Gamers: An Online Survey

  • Stanislava RangelovaEmail author
  • Daniel Motus
  • Elisabeth André
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 973)

Abstract

In recent years a trend of head-mounted displays (HMDs) appears on the consumer market and it expands the entertainment dimension by adding a new segment to it called virtual reality (VR) gaming. However, VR games not only bring enjoyment to the players, but they also bring discomfort called cybersickness. In this study, an online survey among gamers was used to identify whether and which symptoms of cybersickness occur while playing VR games. The results showed that the most experienced symptoms during or after VR exposure regarding gaming are nausea, fatigue, and general discomfort. Additionally, the paper aims to give insights about what gamers do against cybersickness associated with VR games. The findings showed that the side effects of VR games are widespread among gamers and an appropriate solution has not been found yet. This paper is a starting point for more extended research on cybersickness induced by VR games.

Keywords

Cybersickness Virtual reality Video games Simulation sickness Human factors 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Stanislava Rangelova
    • 1
    • 2
    Email author
  • Daniel Motus
    • 1
  • Elisabeth André
    • 2
  1. 1.BMW GroupMunichGermany
  2. 2.Human Centered Multimedia, Augsburg UniversityAugsburgGermany

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