Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review

  • Maryam AttefEmail author
  • Eileen Harris
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 968)


Gamification, the use of game elements and techniques, is increasingly being used in healthcare field. This paper reviews the literature on the application of design and technology in improving the quality of healthcare services using gamification, specifically on diabetes self-management. It proposes the use of game elements to help diabetic children better manage their lifelong condition. The paper concludes by presenting a design proposal for further research on the potential use of gamification to promote adherence to a recommended diabetic protocol.


Chronic illness Gamification Gamification for healthcare Interdisciplinary design Pediatric diabetes Self-management 


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© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.School of Industrial DesignCarleton UniversityOttawaCanada

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