Videogames and Film

  • Jon Robson
  • Aaron Meskin


This chapter explores a range of significant similarities and differences between videogames and films. It also examines the relationship between the philosophies of each. We begin by addressing the definition of videogames and the question of whether they count as a subcategory of some other artistic kind, namely, film or the moving image. We then turn to the debate about the art status of videogames and compare this to the debate concerning the art status of films. We go on to explore the nature of interactivity in videogames and ask whether videogame interactivity differs from the kind of interactivity that one can find in other artistic domains (such as interactive film). We conclude by exploring various ethical issues relating to videogames and, again, compare these to related issues which arise with respect to film.


Art Art form Detached display Ethics Interactivity Medium Transparency  Videogames 


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Copyright information

© The Author(s) 2019

Authors and Affiliations

  • Jon Robson
    • 1
  • Aaron Meskin
    • 2
  1. 1.University of NottinghamNottinghamUK
  2. 2.Department of PhilosophyUniversity of GeorgiaAthensUSA

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