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Selection of Optimal Game Engine by Using AHP Approach for Virtual Reality Fire Safety Training

  • El Mostafa BourhimEmail author
  • Abdelghani Cherkaoui
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 940)

Abstract

The increasing complexity and costs of fire evacuation drills and the constant development of new fire procedures have made virtual fire training an essential tool in fire emergency situations. Unfortunately, fire evacuation drills are costly and challenging. Game engines (GEs) offer unique advantages for the creation of highly interactive and cost-efficient environments. However, in view of the potentially large number of engines available with highly different ranges of features, performance, cost, and license, selecting an appropriate GE for a specific objective becomes a challenging problem. Towards this intention, the authors propose a new framework based on analytic hierarchy process (AHP) for the selection of optimal GE for fire simulation training using the identified criteria and sub-criteria for analysis of 3D engines in order to create a benchmarking approach to the validation of 3D GE selection. This paper overviews several GEs that are suitable for fire safety training, using the proposed framework. The model is tested by comparing three GEs.

Keywords

Serious Games (SGs) Game Engines Virtual Reality (VR) Analytical Hierarchy Process (AHP) 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Research Team EMISYS: Energetic, Mechanic and Industrial Systems, Engineering 3S Research Center, Industrial Engineering Department, Mohammadia School of EngineersMohamed V UniversityRabatMorocco

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