Conclusion: Decentring Cosplay

  • Garry CrawfordEmail author
  • David Hancock
Part of the Leisure Studies in a Global Era book series (LSGE)


In this final chapter, we seek to de-centre cosplay and locate this within a consideration of wider social processes and forces, and in particular, what Reckwitz (2017) refers as the creativity dispositif. This argues that creativity (or certainly a version of creativity) has in recent decades become culturally dominant. In particular, it is argued that where creativity was once desired, it is increasingly becoming a requirement of participation in contemporary capitalist consumer culture. However, in cosplay we see an example of room for play. In a world characterised by mass consumption, liquid identities, fluid communities, and speed, summed up by the mantra of ‘move fast and break things’ (Taplin 2017), cosplay, like art, offers some respite, and an opportunity to ‘move slow and make things’.


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Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.University of SalfordSalfordUK

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