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Effectiveness of Supply Chain Games in Problem-Based Learning Environment

  • Linda WilliamEmail author
  • Za’ Aba Bin Abdul Rahim
  • Liping Wu
  • Robert de Souza
Chapter
Part of the Advances in Game-Based Learning book series (AGBL)

Abstract

Serious game has been introduced as an interactive tool to support learning and training, including conducting a formative assessment. It aims to help the students to understand specific and complex concepts, such as Supply Chain Management (SCM) concepts. Although many recent studies have identified the benefits of using games in a variety of contexts, there are very limited works on the effectiveness of games as a formative assessment tool in Problem-Based Learning (PBL) environment. Hence, this chapter aims to evaluate this type of game for the PBL environment. The research model to evaluate the game’s effectiveness as a formative assessment tool in PBL environment is designed to consider two main criteria, namely: learning objective and game experience. Learning objective criterion aims to measure the impacts of games to initiate learning and formative assessment processes by (1) motivating the students to explore and expose themselves to new knowledge and skill independently and (2) enabling the students to conduct a self-assessment. While game experience criterion focuses on creating an enjoyable learning environment for voluntary learning. We use this research model to evaluate three digital Supply Chain games, namely: Beer Distribution game, ACE E-Commerce game and Disaster Relief game in PBL classrooms. The results show that these games improve students’ perceived learning by providing motivation and a positive learning experience.

Keywords

Game-based assessment Problem-based learning Formative assessment Digital game Supply chain management 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Linda William
    • 1
    Email author
  • Za’ Aba Bin Abdul Rahim
    • 2
  • Liping Wu
    • 3
  • Robert de Souza
    • 2
  1. 1.School of Informatics and IT, Temasek PolytechnicSingaporeSingapore
  2. 2.The Logistics Institute – Asia Pacific, National University of SingaporeSingaporeSingapore
  3. 3.School of Engineering, Republic PolytechnicSingaporeSingapore

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