Advertisement

Current and Potential Applications of AR/VR Technologies in Cultural Heritage. “INCEPTION Virtual Museum HAMH: A Use Case on BIM and AR/VR Modelling for the Historical Archive Museum of Hydra Greece”

  • Dimitrios KaradimasEmail author
  • Leonidas Somakos
  • Dimitrios Bakalbasis
  • Alexandros Prassas
  • Konstantina Adamopoulou
  • George Karadimas
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 962)

Abstract

The paper is based on the activities of the EU-funded Project INCEPTION which realizes innovation in 3D modelling of Cultural Heritage (CH) through an inclusive approach for time-dynamic 3D reconstruction of artefacts, built and social environments. Specifically, the paper describes the various modern approaches of AR/VR Apps in CH and explores their potential in opening new possibilities on the way Historically or Culturally significant sites and objects can be presented using digital means. The authors argue if AR/VR technologies are today mature enough for facilitating CH adequate knowledge interpretation and interaction, while at the same time exploring the existing technologies to deploy AR/VR solutions in the field. Moreover, the paper focuses on the Building Information Modeling (BIM) applications and presents how CH information can be collected and presented in a modular way. The scope of the Historical Archive - Museum of Hydra (ΗΑΜΗ) demo case in Hydra, Greece, as part of project INCEPTION is presented, comprising the development of a Web/Mobile App (AR/VR), offering an innovative, interactive & enriched alternative to conventional Museum/CH Site Tour Guiding.

Keywords

Cultural Heritage 3D Augmented Reality Virtual Reality Building Information Modeling 

References

  1. 1.
    Bowman, D.A., Gabbard, J.L., Hix, D.: A survey of usability evaluation in virtual environments: classification and comparison of methods. Presence: Teleoperators Virtual Environ. 11(4), 404–424 (2002)CrossRefGoogle Scholar
  2. 2.
    Ch’ng, E., Cai, Y., Pan, Z., Thwaites, H.: Virtual and augmented reality in culture and heritage. Presence Special Issue on Culture and Heritage (2017)Google Scholar
  3. 3.
    Engelke, T., Keil, J., Pujol, L., Eleftheratou, S.: A digital look at physical museum exhibits: designing personalized stories with handheld augmented reality in museums. In: Conference: Digital Heritage International Congress, Marseille, vol. 2 (2013).  https://doi.org/10.1109/digitalheritage.2013.6744836
  4. 4.
    Fakotakis, D.: Virtual reality exploration of world heritage sites: shaping the future of travel, 23 July (2018). https://www.evolving-science.com
  5. 5.
    Papantoniou, G., Loizides, F., Lanitis, A., Michaelides, D.: Digitization, restoration and visualization of terracotta figurines from the ‘house of orpheus’, nea paphos, cyprus. In: Ioannides, M., Fritsch, D., Leissner, J., Davies, R., Remondino, F., Caffo, R. (eds.) EuroMed 2012. LNCS, vol. 7616, pp. 543–550. Springer, Heidelberg (2012).  https://doi.org/10.1007/978-3-642-34234-9_56CrossRefGoogle Scholar
  6. 6.
    Attila, K., Edit, B.: Beyond reality – the possibilities of augmented reality in cultural and heritage tourism. In: 2nd International Tourism and Sport Management Conference, Debrecen, 05–06 September 2012Google Scholar
  7. 7.
    Onyesolu, M.O.: Understanding virtual reality technology: advances and applications (Chapter), InTech, March 2011 (2011).  https://doi.org/10.5772/15529
  8. 8.
    Machidon, O., Duguleana, M., Carrozzino, M.: Virtual humans in cultural heritage ICT applications: a review. J. Cultural Herit. 33, 249–260 (2018).  https://doi.org/10.1016/j.culher.2018.01.007CrossRefGoogle Scholar
  9. 9.
    Sylaiou, S., et al.: Evaluation of a cultural heritage augmented reality game. In: Cartographies of Mind, Soul and Knowledge (2015)Google Scholar
  10. 10.
    Wishart, J., Triggs, P.: Museum scouts: exploring how schools, museums and interactive technologies can work together to support learning. Comput. Educ. 54(3), 669–678 (2010)CrossRefGoogle Scholar
  11. 11.
    Wrzesien, M., Alcañiz Raya, M.: Learning in serious virtual worlds: evaluation of learning effectiveness and appeal to students in the E-junior project. Comput. Educ. 55(1), 178–187 (2010)CrossRefGoogle Scholar
  12. 12.
    Zara, J.: Virtual reality and cultural heritage on the web. In: Proceedings of the 7th International Conference on Computer Graphics and Artificial Intelligence (3IA 2004), Limoges, France, pp. 101–112 (2004). ISBN 2-914256-06-XGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Dimitrios Karadimas
    • 1
    Email author
  • Leonidas Somakos
    • 1
  • Dimitrios Bakalbasis
    • 1
  • Alexandros Prassas
    • 1
  • Konstantina Adamopoulou
    • 2
  • George Karadimas
    • 1
  1. 1.Vision Business ConsultantsAthensGreece
  2. 2.Historical Archive Museum of HydraHydraGreece

Personalised recommendations