It’s Your Turn: EFL Teaching and Learning with Tabletop Games
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This chapter explores innovative game-based language teaching and learning in three different EFL contexts. In three short case studies, we explore the use of games in mandatory language classes, as part of an extracurricular language and literacy project, and as weekly activity in a language learning self-access center. In each case, we focus on the process of innovating amidst differing contextual constraints and affordances for game-based learning. We also critically evaluate the pedagogical models we developed for using tabletop games in each environment and explore connections to existing pedagogies. We conclude the chapter by suggesting broadly applicable pedagogical implications from our work and insight into factors that created opportunities for innovation in our respective contexts.
KeywordsTabletop games Game-based learning Task-based language teaching Multiliteracies pedagogy
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