When the Future Is the Past. Digital Databases for the Virtualization of Museum Collection
The paper through an excursus on the technological development of virtual fruition systems, intends to reflect on the methods of communication and dissemination of cultural heritage, taking as a reference part of the results of research recently conducted on some case studies. The museum, configured in its new immaterial form and no longer as an exclusively physical place, amplifies the availability of space open to visitors, revolutionizing its role as cultural mediator in the extension of a potential connective that increases the dynamics of social development. The present research was aimed at programming a methodological protocol for the documentation and the virtualization of museum assets, collections and architectural heritage of tourist interest, based on a new approach to fruition of the space and the work of art in it contained.
KeywordsDigital survey 3D database management VR and AR systems Virtual museum Native Americans handicraft
The research project concerning the documentation of the artifacts of Native American was made possible thanks to the collaboration between the experimental laboratory DAda Lab of the University of Pavia and the collector Sergio Susani. The project on the digitization of musical instruments was born from the collaboration between the DAda Lab Experimental Laboratory of the Department of Civil Engineering and Architecture and the Department of Musicology and Cultural Heritage of Cremona, University of Pavia.
- Biocca F, Delaney B (1995) Immersive virtual reality technology. In: Biocca F, Levy M (eds) Communication in the age of virtual reality. Lawrence Erlbaum Associates Publishers, HillsdaleGoogle Scholar
- Gerosa M, Pfeffer A (2006) Mondi virtuali: benvenuti nel futuro dell’umanità. Castelvecchi editore, RomaGoogle Scholar
- Hwang G-J, Tsai C-C, Yang SJH (2008) Criteria, strategies and research issues of context-aware ubiquitous learning. Educ Technol Soc 11(2):81–91Google Scholar
- Lèvy P (1997) Il virtuale. Raffaello Cortina editore, MilanoGoogle Scholar
- Ogata H, Yano Y (2004) Context-aware support for computer-supported ubiquitous learning. In: Proceedings of the 2nd IEEE international workshop on wireless and mobile technologies in education, pp 27–34Google Scholar
- Parrinello S, Dell’Amico A (2018) The traditional crafts of the native Americans Procedures of survey and documentation for the creation of informative systems 3D. In: Proceedings of the conference 3D modeling and BIM, pp 394–409. Nuove frontiere, DEI Tipografia del genio civile, RomaGoogle Scholar
- Queau P (1993) Le virtuel: Vertus et vertige. Champ Vallon Editions, CeyzérieuGoogle Scholar