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Mobile Learning Design Using Gamification for Teaching and Learning in Algorithms and Programming Language

  • Vitri TundjungsariEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 916)

Abstract

With the advent of mobile learning, educational systems are changing. Mobile learning, also known as m-learning, is an educational system which enable learning process through mobile devices, such as handheld and tablet computers, smart phones, and mobile phones. In this paper we design a mobile application using gamification to learn algorithms and programming, specifically in Java programming language. The objective of the application is to improve learning motivation of students in a private university majoring in computer science. The design of the application is applying a model for e-Learning, in order to enhance students’ motivation and understanding for topic: introduction to Java programming. The application is developed because the need of fast-paced informatics competencies. In addition, Java programming is a subject which considered as attractive yet a difficult subject to learn. Therefore, approaches and methods to teach in this subject should be designed and delivered carefully. The usability testing result shows that the application considered as a usable application for each usability element. It is indicate that the application is potential to be used as learning alternatives in programming language. However there are some issues still remain related to the application’s features which are very important to enhance students’ motivation for learning algorithms and programming.

Keywords

Mobile learning E-learning Gamification Usability Programming 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Faculty of Information TechnologyYARSI UniversityJakartaIndonesia

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