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MainTrain: A Serious Game on the Complexities of Rail Maintenance

  • David AlderliestenEmail author
  • Kotryna Valečkaitė
  • Nestor Z. Salamon
  • J. Timothy Balint
  • Rafael Bidarra
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Abstract

Commuters who travel by train often feel annoyed due to misunderstanding the causes of delays in train traffic. They oftentimes are unaware of the necessity of performing maintenance to stations, tracks, and trains. MainTrain is a serious game developed to teach commuters about rail-maintenance while simulating the difficulty of keeping passengers happy. It is a fast-paced strategy game with a top-down view in which a player can perform maintenance actions on stations, tracks, and trains. By using commuter happiness as a base metric, MainTrain attempts to elicit empathy from players dissatisfied with scheduled maintenance so that they gain a better appreciation of the need for scheduled maintenance. This is coupled with the need to schedule maintenance for several components of a rail network, encumbering a player while teaching them about different aspects of rail maintenance. To examine the effectiveness of the game, the results of a user study are presented.

Keywords

Serious game Educational game Rail maintenance 

Notes

Acknowledgements

Firstly, we would like to thank the project team, Kanav Anand, Floris Doolaard, Jesse Tilro, Tim Yue, for their time and patience whilst designing the MainTrain with us. Secondly, we are extremely grateful to Pawel Kolodziejczyk, who framed the project and gave insight into the world of rail maintenance. Lastly, we would like to express gratitude for the game testers - you provided us with the all too needed points of improvement.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • David Alderliesten
    • 1
    Email author
  • Kotryna Valečkaitė
    • 1
  • Nestor Z. Salamon
    • 1
  • J. Timothy Balint
    • 1
  • Rafael Bidarra
    • 1
  1. 1.Faculty of Electrical Engineering, Mathematics and Computer ScienceDelft University of TechnologyDelftThe Netherlands

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