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Serious Games as Innovative Approach to Address Gender Differences in Career Choice

  • Pia SpangenbergerEmail author
  • Linda Kruse
  • Felix Kapp
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Abstract

Serious games have been recognized as an innovative approach to introduce instructional content of subjects at school [14]. In German middle school career choice is part of the curricula to introduce different career options and, at best, providing individual advice. Unfortunately, career choices of girls are still influenced by missing confidence in their abilities, role conflicts as well as resistant discrimination and harassment in the technology field [3, 11]. Women are also still underrepresented in the game industry, however, the number of female players is constantly rising [7]. Considering this, serious games seem to be a promising approach for girls to learn about career choice. The following paper will combine career choice findings and game design to present the German serious game “Serena Supergreen and the Broken Blade” - a point-and-click adventure aiming at promoting girl’s self-concept and interest in technology associated tasks. Results of a qualitative content analysis concerning girl’s perception of the game will be presented.

Keywords

Serious games Career choice Girls 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Technische Universität BerlinBerlinGermany
  2. 2.The Good Evil GmbHCologneGermany
  3. 3.Technische Universität DresdenDresdenGermany

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