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Improving Learning Experiences Through Customizable Metagames

  • Ioana Andreea Stefan
  • Jannicke Baalsrud HaugeEmail author
  • Ancuta Florentina Gheorge
  • Antoniu Stefan
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Abstract

Since game-based learning require much planning and careful design, and also tailoring the learning content to game structures, the uptake of game-based learning activities remains limited, as their construction often requires a significant amount of time, and the reuse capabilities of such activities are minimal. This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of the different learning paths, a set of minigame templates has been used.

Keywords

AT-CC Minigame Reuse Beaconing 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Advanced Technology SystemsTargovisteRomania
  2. 2.BIBA – Bremer Institut für Produktion und Logistik GmbHBremenGermany
  3. 3.Royal Institute of TechnologySödertäljeSweden

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