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HPGE: An Haptic Plugin for Game Engines

  • Nicolò Balzarotti
  • Gabriel Baud-BovyEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Abstract

In this paper we present HPGE, an Haptic Plugin for Game Engines. Based on CHAI3D, it aims at providing an easy way to integrate haptics in game engines. HPGE provides C and C# bindings to be usable with almost any game engine or software. In addition, HPGE provides Unity3D C# scripts to facilitate the integration with Unity3D. Thanks to this plugin, it is possible to take advantage of the CHAI3D force-rendering algorithms and Unity3D Graphical User Interfaces to develop serious games. The paper goes through the requirements of such plugin, the issues that need to be addressed, to conclude with a description of the implementation and usage of the plugin.

Notes

Acknowledgments

This work has received funding from the European Union’s Horizon 2020 Research and Innovation Programme under Grant Agreement No. 732391 (weDRAW Project).

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.Robotics, Brain and Cognitive Science DepartmentIstituto Italiano di Tecnologia, GenovaGenovaItaly
  2. 2.DIBRIS, Università degli Studi di GenovaGenovaItaly
  3. 3.Faculty of PsychologyVita-Salute San Raffaele University & Unit of Experimental Psychology, IRCCS San Raffaele Scientific InstituteMilanItaly

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