Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting

  • Henrik Schoenau-FogEmail author
  • Lise Busk Kofoed
  • Nanna Svarre Kristensen
  • Lars Reng
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)


There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.


Theory and development of games Video conference teaching Playcentric approach Problem based learning Production-oriented learning Design based learning 


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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Henrik Schoenau-Fog
    • 1
    Email author
  • Lise Busk Kofoed
    • 1
  • Nanna Svarre Kristensen
    • 1
  • Lars Reng
    • 1
  1. 1.Aalborg University, CopenhagenCopenhagenDenmark

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