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A Serious Game for Hemophobia Treatment Phobos: First Insights

  • João PetersenEmail author
  • Vítor Carvalho
  • João Tiago Oliveira
  • Eva Oliveira
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

This paper addresses the development process of a serious game - PHOBOS - for hemophobia treatment. Hemophobia, also known as blood phobia, is the fear of blood, wounds, injuries, amongst others. The game addresses the issue through applied-tension exercise combined with exposure therapy on a virtual reality environment. One of the main challenges was to design a game that reconciliate in a balanced way an immersive narrative and plot with the treatment of a phobia that causes great tensions and find the best mechanics to allow a gradual exposure to blood. Artistically we wanted to create the more realistic environment possible, in tune with the sound design. This process was done with the help of a team of psychologists that in conjunction with the team of game developers created a plot that helps the player to adjust his discomfort and challenge himself in his path to deal with this phobia. We present an early stage development process of a virtual reality phobia game, from the brainstorming concept of the game to the development to the first prototype with its requirements and hardware used.

Keywords

Serious game Development process Programming Game development Hemophobia 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • João Petersen
    • 1
    Email author
  • Vítor Carvalho
    • 1
    • 2
  • João Tiago Oliveira
    • 3
  • Eva Oliveira
    • 1
  1. 1.2Ai Laboratory – School of Technology, IPCABarcelosPortugal
  2. 2.Algoritmi Research CentreUniversity of MinhoGuimarãesPortugal
  3. 3.School of PsychologyUniversity of MinhoGuimarãesPortugal

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