Advertisement

A Social App that Combines Dating and Museum Visiting Experiences

  • Atakan AkçalıEmail author
  • Ido A. Iurgel
  • Tonguç Sezen
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialise and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.

Keywords

Museum Dating Networking Randomness Gamification Design thinking 

Notes

Acknowledgement

This project is supported by RheijnLand.Xperiences project and Digital Media Master programme at Rhine-Waal University of Applied Sciences.

References

  1. 1.
    McLuhan, M.: Understanding Media: The Extensions of Man. Routledge, London (2010)Google Scholar
  2. 2.
    Rosenfeld, M.J., Thomas, R.J.: Searching for a mate: the rise of the internet as a social intermediary. Am. Sociol. Rev. 77(4), 523–547 (2012)CrossRefGoogle Scholar
  3. 3.
  4. 4.
    Grindr. https://www.grindr.com. Accessed 10 May 2018
  5. 5.
    Tinder. https://tinder.com. Accessed 7 Apr 2018
  6. 6.
    Happn. https://www.happn.com/en/. Accessed 10 May 2018
  7. 7.
    Bumble. https://bumble.com/. Accessed 10 May 2018
  8. 8.
  9. 9.
    Staedel Museum. http://www.staedelmuseum.de/de/angebote/staedel-app. Accessed 20 June 2018
  10. 10.
  11. 11.
    Economou, M., Meintani, E.: Promising beginning? Evaluating museum mobile phone apps (2011)Google Scholar
  12. 12.
    Smartify. https://smartify.org/. Accessed 17 June 2018
  13. 13.
    Smith, A.W., Duggan, M.: Online Dating & Relationship. Pew Research Center, Washington, DC (2013)Google Scholar
  14. 14.
  15. 15.
  16. 16.
    Junglas, I.A., Watson, R.T.: Location-based services. Commun. ACM 51(3), 65–69 (2008)CrossRefGoogle Scholar
  17. 17.
    Art Museum Attendance. Humanities Indicators. www.humanitiesindicators.org/content/indicatordoc.aspx?i=102#fig417. Accessed 10 Sept 2018
  18. 18.
    Schulze, N.: Head of Arts Education, Museum Scholss Moyland, 11 July 2017. Personal InterviewGoogle Scholar

Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Atakan Akçalı
    • 1
    Email author
  • Ido A. Iurgel
    • 1
  • Tonguç Sezen
    • 1
  1. 1.Rhine-Waal University of Applied SciencesKamp-LintfortGermany

Personalised recommendations