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Multidisciplinary Experience in the Creation of Pervasive Games for Interactive Spaces

  • Javier Marco
  • Clara BonilloEmail author
  • Sandra Baldassarri
  • Eva Cerezo
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

In this article, a multidisciplinary experience with designers and developers to create pervasive games prototypes for an Interactive Space is presented. The Interactive Space, in which the experience took place, and the toolkit that the developers used in order to implement the games are explained. The different sessions with designers and developers are also described in detail, together with the game prototypes that resulted from the experience.

Keywords

Pervasive games Interactive spaces Multidisciplinary experience Design 

Notes

Acknowledgments

We want to thank Kamal Gohil and the students from “The Agency” (belonging Plymouth School of Arts). Also, we thank the students from University of Zaragoza for participating in the sessions. This work has been partly financed by the Spanish Government through the contract TIN2015-67149-C3-1R.

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Javier Marco
    • 1
  • Clara Bonillo
    • 2
    Email author
  • Sandra Baldassarri
    • 2
  • Eva Cerezo
    • 2
  1. 1.Escuela Superior de Diseño de AragónSaragossaSpain
  2. 2.Computer Science DepartmentUniversidad de ZaragozaSaragossaSpain

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