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Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa

  • Viviane PeçaibesEmail author
  • Pedro Cardoso
  • Bruno Giesteira
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 265)

Abstract

This article presents preliminary findings on the application of both Speculative Design and Game Design towards the conception of two prototypes of serious games with focus on anorexia. The first prototype focuses on psychoeducation of school-age youth, and the second aims to support research and sharing of knowledge about the disease, able to be used in focus groups and interviews. Anorexia is a complex and often fatal disease that has no cure, and by conceiving and playing these first prototypes we were able get a glimpse of the its context, making us more ready for this research’s next stages.

Keywords

Speculative Design Serious games Psychoeducation Anorexia 

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Copyright information

© ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019

Authors and Affiliations

  • Viviane Peçaibes
    • 1
    Email author
  • Pedro Cardoso
    • 2
  • Bruno Giesteira
    • 2
  1. 1.ID+/Faculty of Fine ArtsUniversity of PortoPortoPortugal
  2. 2.INESC TEC/Faculty of Fine ArtsUniversity of PortoPortoPortugal

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