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The Co-design of Hand Rehabilitation Exercises for Multiple Sclerosis Using Hand Tracking System

  • Amy Webster
  • Matthieu Poyade
  • Paul Rea
  • Lorna Paul
Chapter
Part of the Advances in Experimental Medicine and Biology book series (AEMB, volume 1120)

Abstract

Multiple sclerosis (MS) often affects motor function, leading to an adverse effect on daily living. Rehabilitation is important in terms of improving mobility and activities of daily living. Virtual environments (VE) are increasing in popularity within this research area, but research in terms of VE is still rare, for both the upper and lower limb, in people with MS. Leap Motion (LM), a hand motion tracking system, has demonstrated success in stroke research but has yet to be investigated within MS. Following a co-design approach, five participants with MS discussed in a focus group (FG) their hand mobility issues, their thoughts about this technology-based rehabilitation and motivational factors. Findings were incorporated into the design of a series of gamified upper limb rehabilitation exercises, using LM, on Unity Game Engine. Three participants returned and engaged in user testing session and a FG in order to evaluate and discuss their experience. Overall participants found the proposed technology-based exercises to be engaging, immersive and a desirable approach to rehabilitation. Participant feedback underlined the usefulness of co-creation, especially in accommodating the range of motivators and user preferences. However, the study highlighted the loss of tracking of hand movements with LM as one of the limitations. Participants stated they would be likely to use this approach at home if there was a definite rehabilitation benefit and related more to visualising which muscle groups or actions they were aiming to improve.

Keywords

Multiple sclerosis rehabilitation Hand motion tracking rehabilitation Co-design Virtual environments Leap motion 

Abbreviations

FG

Focus Group

LM

Leap Motion

MS

Multiple Sclerosis

UI

User Interface

VE

Virtual Environments

Notes

Acknowledgements

The authors wish to give thanks to the participants who kindly took the time to take part in this study.

This research project was granted ethical approval after a Full PGT (Post-Graduate Taught) assessment and review by the Glasgow School of Art PGT Ethics Committee.

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Amy Webster
    • 1
  • Matthieu Poyade
    • 2
  • Paul Rea
    • 1
  • Lorna Paul
    • 3
  1. 1.School of Life Sciences, College of Medical, Veterinary and Life SciencesUniversity of GlasgowGlasgowUK
  2. 2.The School of Simulation and VisualisationThe Glasgow School of ArtGlasgowUK
  3. 3.School of Health and Life SciencesGlasgow Caledonian UniversityGlasgowUK

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