Preferred Model of Adaptation to Dark for Virtual Reality Headsets

  • Marek Wernikowski
  • Radosław MantiukEmail author
  • Rafał Piórkowski
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11295)


The human visual system has the ability to adapt to various lighting conditions. In this work, we simulate the dark adaptation process using a custom virtual reality framework. The high dynamic range (HDR) image is rendered, tone mapped and displayed in the head-mounted-display (HMD) equipped with the eye tracker. Observer’s adaptation state is predicted by analysing the HDR image in the surrounding of his/her gaze point. This state is applied during tone mapping to simulate how an observer would see the whole scene being adapted to an arbitrary luminance level. We take into account the spatial extent of the visual adaptation, loss of colour vision, and time course of adaptation. Our main goal is to mimic the adaptation process naturally implemented by the human visual system. However, we prove in the psychophysical experiments that people prefer shorter adaptation while watching a virtual environment. We also justify that a complex perceptual model of adaptation to dark can be replaced with simpler linear formulas.


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Marek Wernikowski
    • 1
  • Radosław Mantiuk
    • 1
    Email author
  • Rafał Piórkowski
    • 1
  1. 1.West Pomeranian University of Technology, SzczecinSzczecinPoland

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