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Human-Computer Interaction – Game-Based Learning

  • Arminda Guerra LopesEmail author
  • Maria Joao Lopes
Conference paper
Part of the IFIP Advances in Information and Communication Technology book series (IFIPAICT, volume 544)

Abstract

Throughout the past few decades, the use of technology has far exceeded the expectations of all of us. Different users with different profiles and expertise are using technology to help them on daily life tasks. In particular, 21st Century students have grown up using different technology from that which their professors grew up with. The World Wide Web has had a significant effect on the way they think and learn. Against this backdrop, the paper seeks to, through the use of a case study based on polytechnic students learning human-computer interaction fields and their absence of motivation to learn the subject, suggests a game environment to learn; a questionnaire was designed to get student’s opinions about learning through games. The results expression proposed the necessity to change the teaching/learning traditional approach.

Keywords

Human computer interaction Teaching Learning Games 

Notes

Acknowledgements

We want to thank the students that participated in the study.

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Copyright information

© IFIP International Federation for Information Processing 2019

Authors and Affiliations

  1. 1.Madeira ITI/LarSys, Instituto Politécnico de Castelo BrancoCastelo BrancoPortugal
  2. 2.Royal Welsh College of Music and DramaCardiffUK

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