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World of Knowledge: An Application for Learning Assistance in the Reading Process for Children in the Literacy Period

  • Pedro H. M. Arthur
  • Allain Hortis
  • Henrique O. Cury
  • Vinicius F. Gomes
  • Marcelo de Paiva Guimarães
  • Valéria Farinazzo Martins
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 847)

Abstract

To learn to read the child must understand a process that involves sensory, emotional, intellectual, physiological, neurological as well as cultural, economic, and political aspects. Reading is the correspondence between the sounds and the graphic signals, through the deciphering of the code and the understanding of the concept or idea. Reading difficulties can occur in a variety of ways during the learning process, and acquisition of this is an extremely important factor in favoring future knowledge. The purpose of this paper is to present an application based on two different approaches - conventional (mouse/keyboard) and non-conventional (gesture) interaction (using Kinect device) that allows to assist children in the reading process. The application is a game focused on three storybooks for kids. Details about the development approach (requirements analysis, project, implementation and tests) used are presented. We also present a usability test for conventional and nonconventional devices with 15 children in the literacy period.

Keywords

Kinect Teaching-Learning process Usability Gestural interfaces Serious game 

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.California Trinity UniversityLos AngelesUSA
  2. 2.Mestrado Profissional em Computação Aplicada e Programa de Pós-Graduação em Distúrbios do DesenvolvimentoMackenzie Presbyterian UniversitySão PauloBrazil
  3. 3.Federal University of São Paulo-(Unifesp/UAB), Mestrado do Centro Universitário Campo Limpo PaulistaSão PauloBrazil
  4. 4.Mackenzie Presbyterian UniversitySão PauloBrazil

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