Game-Based L2TL

  • Jonathon ReinhardtEmail author
Part of the New Language Learning and Teaching Environments book series (NLLTE)


This chapter covers a bit of the theory, research, and practice of game-based L2TL as an introduction to the practice of developing a digital game intended for L2 learning. The first section offers a brief history and synopsis of the state of the practice. Especially useful for L2 educational game designers, the second section presents the implications of gameful L2TL research on the practice. The third section is a practical description of nine activities would-be designers can undertake to plan a game before programming.

Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.Department of EnglishUniversity of ArizonaTucsonUSA

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