Advertisement

Interactive Digital Narratives (IDN) for Change

Educational Approaches and Challenges in a Project Focused on Migration
  • Teun DubbelmanEmail author
  • Christian Roth
  • Hartmut Koenitz
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

This paper shares the results of an interactive digital narrative (IDN) project, conducted at HKU University of the Arts Utrecht. We consider the potential of ‘IDN for change’, before we describe the project, the underlying design approach and the educational approaches. A particular focus of this paper is on pedagogical considerations. We describe the educational challenges we have encountered during the project as well as the pedagogical interventions we have implemented to counter these difficulties. On this basis, we discuss a more general perspective on the state and issues in IDN-focused pedagogy.

Keywords

Interactive digital narratives (IDN) for change IDN design Education Pedagogy Migration IDN and society 

Notes

Acknowledgements

We would like to thank the following students and teachers for participating in the project: Timothy Schelhaas, Ruben Bimmel, Davey Verhoef, Ermis Chalkiadakis, Sytze Schalk, Roger Lenoir, Ruben Abels and Valentijn Muijrers.

References

  1. 1.
    Davenport, G.: New Orleans in transition, 1983–1986: the interactive delivery of a cinematic case study. In: Presented at The International Congress for Design Planning and Theory, Education Group Conference, Boston, MA (1987)Google Scholar
  2. 2.
    Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. Free Press, New York (1997)Google Scholar
  3. 3.
    Parrott, S., Carpentier, F.R.D., Northup, C.T.: A test of interactive narrative as a tool against prejudice. Howard J. Commun. 28, 1–16 (2017)CrossRefGoogle Scholar
  4. 4.
    Murray, J.H.: The pedagogy of cyberfiction: teaching a course on reading and writing interactive narrative. In: Barrett, E., Redmond, M. (eds.) Contextual Media: Multimedia and Interpretation, pp. 129–162. MIT Press, Cambridge (1995)Google Scholar
  5. 5.
    Rieser, M.: Interactive narrative: educating the authors. In: Presented at the Seventh International Symposium on Electronic Art 1996, Rotterdam (1996)Google Scholar
  6. 6.
    Spierling, U., Szilas, N., Hoffmann, S., Richle, U.: Workshop: education in interactive digital storytelling. In: Aylett, R., Lim, M.Y., Louchart, S., Petta, P., Riedl, M. (eds.) ICIDS 2010. LNCS, vol. 6432, pp. 289–290. Springer, Heidelberg (2010).  https://doi.org/10.1007/978-3-642-16638-9_45CrossRefGoogle Scholar
  7. 7.
    Koenitz, H.: Five theses for interactive digital narrative. In: Mitchell, A., Fernández-Vara, C., Thue, D. (eds.) ICIDS 2014. LNCS, vol. 8832, pp. 134–139. Springer, Cham (2014).  https://doi.org/10.1007/978-3-319-12337-0_13CrossRefGoogle Scholar
  8. 8.
    Spierling, U., Szilas, N.: Authoring issues beyond tools. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds.) ICIDS 2009. LNCS, vol. 5915, pp. 50–61. Springer, Heidelberg (2009).  https://doi.org/10.1007/978-3-642-10643-9_9CrossRefGoogle Scholar
  9. 9.
    Cavazza, M., et al.: The IRIS network of excellence: integrating research in interactive storytelling. In: Spierling, U., Szilas, N. (eds.) ICIDS 2008. LNCS, vol. 5334, pp. 14–19. Springer, Heidelberg (2008).  https://doi.org/10.1007/978-3-540-89454-4_3CrossRefGoogle Scholar
  10. 10.
    Koenitz, H.: Design approaches for interactive digital narrative. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 50–57. Springer, Cham (2015).  https://doi.org/10.1007/978-3-319-27036-4_5CrossRefGoogle Scholar
  11. 11.
    Strohecker, C.: A case study in interactive narrative design. In: Proceedings of the 2nd Conference on Designing Interactive Systems Processes, Practices, Methods, and Techniques, pp. 377–380. ACM, New York (1997)Google Scholar
  12. 12.
    Bizzocchi, J., Woodbury, R.F.: A case study in the design of interactive narrative: the subversion of the interface. Simul. Gaming 34, 550–568 (2003)CrossRefGoogle Scholar
  13. 13.
    Mateas, M., Stern, A.: Procedural authorship: a case-study of the interactive drama Façade. In: Proceedings of the Digital Arts and Culture, DAC 2005 (2005)Google Scholar
  14. 14.
    Daiute, C., Koenitz, H.: What is shared? - a pedagogical perspective on interactive digital narrative and literary narrative. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 407–410. Springer, Cham (2016).  https://doi.org/10.1007/978-3-319-48279-8_37CrossRefGoogle Scholar
  15. 15.
    Daiute, C., Duncan, R.O.: Interactive imagining in interactive digital narrative. In: Nunes, N., Oakley, I., Nisi, V. (eds.) ICIDS 2017. LNCS, vol. 10690, pp. 282–285. Springer, Cham (2017).  https://doi.org/10.1007/978-3-319-71027-3_26CrossRefGoogle Scholar
  16. 16.
    Chu, S.K.W., Reynolds, R.B., Tavares, N.J., Notari, M., Lee, C.W.Y.: 21st Century Skills Development Through Inquiry-Based Learning. Springer, Singapore (2017).  https://doi.org/10.1007/978-981-10-2481-8CrossRefGoogle Scholar
  17. 17.
    Brown, T.: Change by Design. HarperCollins, New York (2009)Google Scholar
  18. 18.
    Aldrich, C.: Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences. Pfeiffer, San Francisco (2005)Google Scholar
  19. 19.
    Beetham, H., Sharpe, R. (eds.): Rethinking Pedagogy for a Digital Age: Designing for 21st Century Learning. Routledge, New York (2013)Google Scholar
  20. 20.
    Lou, Y., Ma, J.: A 3D “T-shaped” design education framework. In: Bast, G., Carayannis, E.G., Campbell, D.F.J. (eds.) Arts, Research, Innovation and Society. ARIS, pp. 123–136. Springer, Cham (2015).  https://doi.org/10.1007/978-3-319-09909-5_7CrossRefGoogle Scholar
  21. 21.
    Santos Green, L., Banas, J.R., Perkins, R.A. (eds.): The Flipped College Classroom. Springer, Cham (2017).  https://doi.org/10.1007/978-3-319-41855-1CrossRefGoogle Scholar
  22. 22.
    Zurita, G., Hasbun, B., Baloian, N., Jerez, O.: A blended learning environment for enhancing meaningful learning using 21st century skills. In: Chen, G., Kumar, V., Kinshuk, Huang, R., Kong, S.C. (eds.) Emerging Issues in Smart Learning. LNET, pp. 1–8. Springer, Heidelberg (2015).  https://doi.org/10.1007/978-3-662-44188-6_1CrossRefGoogle Scholar
  23. 23.
    Meadows, M.S.: Pause & Effect. New Riders Press, Indianapolis (2003)Google Scholar
  24. 24.
    Jenkins, H.: Game design as narrative architecture. In: Wardrip-Fruin, N., Harrigan, P. (eds.) First Person: New Media as Story, Performance, and Game, pp. 118–130. MIT Press, Cambridge (2004)Google Scholar
  25. 25.
    Nitsche, M.: Video Game Spaces. MIT Press, Cambridge (2008)CrossRefGoogle Scholar
  26. 26.
    Koenitz, H., Dubbelman, T., Knoller, N., Roth, C.: An Integrated and Iterative Research Direction for Interactive Digital Narrative. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 51–60. Springer, Cham (2016).  https://doi.org/10.1007/978-3-319-48279-8_5CrossRefGoogle Scholar
  27. 27.
    Ryan, M.-L., Ruppert, J., Bernet, J.W.: Narrative Across Media. University of Nebraska Press, Lincoln (2004)Google Scholar
  28. 28.
    Bordwell, D.: Poetics of Cinema. Routledge, New York (2007)Google Scholar
  29. 29.
    Herman, D.: Story Logic. University of Nebraska Press, Lincoln (2002)Google Scholar
  30. 30.
    Dubbelman, T.: Narrative Game Mechanics. In: Nack, F., Gordon, A.S. (eds.) ICIDS 2016. LNCS, vol. 10045, pp. 39–50. Springer, Cham (2016).  https://doi.org/10.1007/978-3-319-48279-8_4CrossRefGoogle Scholar
  31. 31.
    Nintendo: Super Paper Mario (2007)Google Scholar
  32. 32.
    DigiPen Institute of Technology: Perspective (2012)Google Scholar
  33. 33.
    Platinum Games: Transformers: Devastation (2015)Google Scholar
  34. 34.
    Maxis: The Sims (2000)Google Scholar
  35. 35.
    Moseley, A., Whitton, N. (eds.): New Traditional Games for Learning. Routledge, New York (2014)Google Scholar
  36. 36.
    United Nations World Food Program: Food Force (2005)Google Scholar
  37. 37.
    THQ Inc.: Urban Strike, (1995)Google Scholar
  38. 38.
    Blast Theory: Karen (2014)Google Scholar
  39. 39.
    The Pixel Hunt, Figs: Bury me, my Love (2017)Google Scholar
  40. 40.
    Mountains: Florence (2018)Google Scholar
  41. 41.
    Castles, S.: Migration. Citizenship and Identity. Edward Elgar Publishing, Northampton (2017)Google Scholar
  42. 42.
    Sengers, P., Boehner, K., David, S., Kaye, J.: Reflective design. In: Presented at the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility (2005)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  • Teun Dubbelman
    • 1
    Email author
  • Christian Roth
    • 1
  • Hartmut Koenitz
    • 1
  1. 1.Professorship Interactive Narrative DesignHKU University of the Arts UtrechtUtrechtThe Netherlands

Personalised recommendations