Playing Story Creation Games with Logical Abduction
Story Creation Games, such as Rory’s Story Cubes and the Tell Tale card game, require players to invent creative and coherent narratives from a set of unconnected elements assembled by random chance, e.g., the throw of a die or the draw of a card. We model this human ability as a process of logical abduction, where the reasoning task is to identify a set of assumptions about a fictional world that logically entail the elements depicted on the dice or on the cards. We demonstrate the feasibility of this approach by hand-authoring a knowledge base of axioms that is sufficient to generate eight creative narratives each related to three Tell Tale cards, depicting a baseball player, a heart, and a train.
KeywordsStory creation games Commonsense knowledge Logical abduction
This research was supported by the Office of Naval Research, grant N00014-16-1-2435.
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