Automatic Plot Generation Framework for Scenario Creation

  • Yoji KawanoEmail author
  • Eichi TakayaEmail author
  • Kazuki YamanobeEmail author
  • Satoshi KuriharaEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)


Recently, the need for scenarios is increasing due to the increasing number of large-scale games, and the development of an automatic plot generation framework is needed to reduce a scenario writer’s workload. In previous studies, the main focus was to output the complete scenario from scratch. However, there is a problem in that the story does not have a degree of freedom and loses diversity, which is needed to avoid the breakdown of a story. In this study, we aim to generate stories with a high degree of freedom without any breakdown. We regard a story as a hierarchical structure and use a structural theory method to gradually generate the scenario. We performed an evaluation experiment where we generated the plot, which is the first stage of scenario generation, automatically using the thirteen-phase theory, which is a type of scenario structure. The results of the evaluation demonstrate that it was possible to automatically generate something close to a plot created by a scenario writer.


Artificial intelligence Automatic story generation Hierarchical structure of stories 


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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Keio UniversityYokohamaJapan
  2. 2.EdgeWORKS Inc.YokohamaJapan

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