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Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique

  • Mirjam Palosaari EladhariEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

The fourth layer of narrative in Interactive Narrative Systems (INS), such as games, is the players’ re-tellings of the stories they have experienced when playing. The occurrence of re-tellings can be considered as an indicator for a well designed INS and as an instrument of critique - the experiences of play are important and memorable to such a degree to the players that they find them worthy to tell others about. The notion of the fourth layer is added to the structural model of IN Systems having (1) a base architectural layer giving conditions for a (2) second layer of narrative design, while a (3) third layer is the narrative discourse - eg. the unique, session-specific played or traversed sequences of events. In relation to this, the Story Construction model is described.

Keywords

Interactive narrative systems Storytelling in games Story construction Fan fiction 

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Södertörn UniversityHuddingeSweden

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