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Jonathan Swift: Augmented Reality Application for Trinity Library’s Long Room

  • Néill O’DwyerEmail author
  • Jan Ondřej
  • Rafael Pagés
  • Konstantinos Amplianitis
  • Aljoša Smolić
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Abstract

This demo paper describes a project that engages cutting-edge free viewpoint video (FVV) techniques for developing content for an augmented reality prototype. The article traces the evolutionary process from concept, through narrative development, to completed AR prototypes for the HoloLens and handheld mobile devices. It concludes with some reflections on the affordances of the various hardware formats and posits future directions for the research.

Notes

Acknowledgments

Principle Investigator: Aljosa Smolic; Director/Producer: Néill O’Dwyer; Technical Team: Jan Ondřej, Rafael Pagés, Konstantinos Amplianitis; Script: Jane Maxell and Néill O’Dwyer; Actor: Jonathan White; Make-up artist: Roisín Condon; Costume designer: Sara Ben-Abdallah; Costume supplied by the Abbey Theatre Costume Department. This publication has emanated from research conducted with the financial support of Science Foundation Ireland (SFI) under the Grant Number 15/RP/2776.

References and Notes

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Copyright information

© Springer Nature Switzerland AG 2018

Authors and Affiliations

  1. 1.Department of DramaTrinity College DublinDublinIreland
  2. 2.V-SENSE, School of Computer Science and StatisticsTrinity College DublinDublinIreland

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