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Abstract

The science fiction prototype entitled “Imagine Thunder” defines a future in which the protagonist suffers with major depression disorder and begins his recovery with the aid of virtual and immersive reality. In this immersive reality, the protagonist holds the ability to enter the world of his favourite fictional story in place of one of the characters. Through this, the protagonist faces challenges and comes to valuable self-realisations in which emotion-driven virtual reality aids the steady recovery of those suffering with a variety of mental illnesses. The protagonist shows the benefit of personalised virtual realities in which one can briefly inhabit to overcome obstacles which had previously hindered their individual recoveries.

Keywords

Virtual reality Haptics Eye-tracking Head-tracking Futurecasting Human–technology interaction (HTI) Innovation Depression Mental illness 

References

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    D. Freeman, S. Reeve, A. Robinson, A. Ehlers, Virtual reality in the assessment, understanding, and treatment of mental health disorders. Psychol. Med. 47(14), 2393–2400 (2017)CrossRefGoogle Scholar
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    K.H. Pfenniger, V.R. Shubik, B. Adolphe, The Origins of Creativity (Oxford University Press, Oxford, 2001)Google Scholar
  3. 3.
    B.D. Johnson, Science Fiction Prototyping: Designing the Future with Science Fiction (Morgan and Claypool, San Rafael, 2011)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Jennifer O’Connor
    • 1
  1. 1.Creative Writing DepartmentNational University of IrelandGalwayIreland

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