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e-Culture: On Culture in the Digital Age

  • Alfredo M. Ronchi


The present chapter will outline some of the most relevant innovations and events related to the history of Museums. We will start with a short background of the concept of Mouseion to quickly move on to some of the most interesting changes and advances in museum’s exhibits. Starting from the basics, the reader will be introduced to issues and achievements associated with virtual museums, cataloguing, digitising, publishing, and the sustainable exploitation of cultural content, and a relevant case study. Do virtual museums really provide added value to end-users? Are museums, content providers and users ready and willing to use new technologies to explore cultural heritage?

UNESCO Heritage Taxonomy; Digital Tangible and Intangible Heritage; Cultural Heritage. Origin of Museums; Science and Technology Museums. Art Collections. The Culture Cycle. Entering the Digital Communication Era, virtual universes and heritage and the invisible universe of data. A web of cultural content, technology and recommendations. Extending the view on heritage. European regulations and heritage. The regulatory framework; EU regulation and the impact on cultural heritage. The economics of cultural heritage; the concept of “Values” and its potential impact; the economic dimension of “Values”. The role of taxonomy in information; a taxonomy of European cultural heritage “Values”; a preliminary list of “Values”. Culture Value Chain. Value approach: Early experiences and further developments. Making cultural heritage alive: The role of cultural mediators; emerging professional profiles.


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On References, Web Pages

  1.—Council of Europe
  2.—European Commission
  3.—UNESCO Italy
  4.—«KorEuropa» magazine European Documentation Centre University of Kore

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Alfredo M. Ronchi
    • 1
  1. 1.Politecnico di MilanoMilanoItaly

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