Virtual Reality, Training’s Future? pp 69-76 | Cite as
Virtual Reality Training Simulator for Long Time Flight
Abstract
This paper describes the project of realizing a virtual reality training simulator for long-time flights using a special force parachute.
The purpose of this simulator training is to be used by Airborne Division School to teach how to pilot and navigate with a parachute as well as to prepare new missions. The freefall phase and the opening sequence are not simulated because of their particularities in terms of environment and physical constraints. To reach this purpose, the environmental and training conditions have to be managed: night or day, wind, weight of the paratrooper and his equipment, instrument flight conditions, visual flight, use of night vision goggles. Some particular interfaces must be built to put the paratrooper in an immersive and particulary realistic situation.
Keywords
Virtual Reality Virtual World Landing Zone Polar Profile Vertical SpeedPreview
Unable to display preview. Download preview PDF.
References
- Guy Sauvage, 1990, Parachutisme, Robert LaffontGoogle Scholar
- Steve Aukstakalnis, David Blatner, 1992, The Art and Science of Virtual Reality: SILICON MIRAGE, Peachpit Press, Inc., BerkeleyGoogle Scholar
- Bruce D. Nordwall, 1992, Parachute simulator reduces risks of injury on first jump, Aviation Week and Space TechnologyGoogle Scholar
- Dr G.J Jense, Jr, F. Kuijper, 1993, Virtual Environments for Advanced Trainers and Simulators, TNO-FEL, 49–57.Google Scholar