Advertisement

Writing Shaders in Unity

  • Kyle Halladay
Chapter

Abstract

The first engine that we’re going to dive into is Unity. Unity is an amazingly flexible platform to build a game with, and is my personal favorite environment to prototype new shaders or graphics techniques in. However, Unity is a very complex engine to wrap your head around, and this chapter is not going to provide a ground-up tutorial in how to work with Unity, just how to write shaders for it. If you’d like to learn to use Unity, but haven’t before, I recommend jumping into some tutorials online before trying to tackle the content in this chapter; otherwise you’ll likely be a bit lost. You don’t need to be a Unity expert to start writing shaders for the engine, but you do need to at least be able to navigate the editor and get an object onto your screen.

Copyright information

© Kyle Halladay 2019

Authors and Affiliations

  • Kyle Halladay
    • 1
  1. 1.BristolUK

Personalised recommendations