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Optimizing Shaders

  • Kyle Halladay
Chapter

Abstract

Now that we know how to figure out how fast our shaders are being computed in a frame, the next step is to learn how we can make them go even faster. Optimizing shaders is probably my favorite part about writing them! It always feels like a puzzle, and I love the feedback loop of making an optimization, measuring how much of an impact that had, and then doing it all again.

Copyright information

© Kyle Halladay 2019

Authors and Affiliations

  • Kyle Halladay
    • 1
  1. 1.BristolUK

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