Sidequests

  • Darrin Perez
Chapter

Abstract

In the previous chapter, we took a break from working on our game’s main narrative. In this chapter, we’re going to extend that break some more! Sidequests are similar in purpose to minigames, in that they allow the player to walk off the beaten path and receive rewards for things that do not directly advance the narrative. We can loosely classify sidequests into two major categories.

Keywords

Control Switch Conditional Branch Fishing Village Blank Page Strong Attack 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Darrin Perez 2016

Authors and Affiliations

  • Darrin Perez
    • 1
  1. 1.Box 45404San LorenzoPuerto Rico

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