The Upper Catacombs of Eagle’s Crossing
Whereas the previous chapter covered our characters and created a basic selection system from which the player could choose, this chapter will cover the start of the dungeon crawl. In this chapter, we’re going to design our game’s first level.
KeywordsError Message Conditional Branch Wall Tile Project File Player Character
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© Darrin Perez 2015