Moving into the Third Dimension

  • Harrison Kinsley
  • Will McGugan

Abstract

Games generally try to mimic the real world, or create a world that is not so far from reality that the player will still in some way be able to identify with it. In the past this required a real leap of faith on behalf of the player because technology wasn’t yet capable of creating visuals that looked much like reality. But as the technology advanced, game designers began to push the hardware to create more convincing graphics.

Keywords

Game Designer Perspective Projection Parallel Projection Extra Component Star Field 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_8_MOESM1_ESM.zip (22 kb)
9781484209714_Chapter_08 (zip 23 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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