Setting the Scene with OpenGL

  • Harrison Kinsley
  • Will McGugan

Abstract

You’ve come quite far with OpenGL, having learned how to render and manipulate objects in a 3D scene. In this chapter, we will cover lighting in more detail and introduce you to other OpenGL features that will help you to add polish to your game.

Keywords

Constant Color Final Color Point Light Source Source Color Scenery Texture 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0970-7_12_MOESM1_ESM.zip (3 mb)
9781484209714_Chapter_12 (zip 3062 kb)

Copyright information

© Harrison Kinsley and Will McGugan 2015

Authors and Affiliations

  • Harrison Kinsley
    • 1
  • Will McGugan
    • 1
  1. 1.TexasUSA

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