Working with Textures, Sprites, and Fonts

  • Kelvin Sung
  • Jebediah Pavleas
  • Fernando Arnez
  • Jason Pace

Abstract

After completing this chapter, you will be able to:

Keywords

Texture Image Texture Mapping Vertex Position Game Engine Game Setting 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Supplementary material

978-1-4842-0952-3_5_MOESM1_ESM.zip (1.1 mb)
Chapter5.zip (zip 1,142 kb)

Copyright information

© Kelvin Sung, Jebediah Pavleas, Fernando Arnez, and Jason Pace 2015

Authors and Affiliations

  • Kelvin Sung
    • 1
  • Jebediah Pavleas
    • 1
  • Fernando Arnez
    • 1
  • Jason Pace
    • 1
  1. 1.WAUS

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