Abstract

This chapter covers the basic elements of programming games and provides a starting point for the chapters that follow. First, you will learn about the basic skeleton of any game, consisting of a game world and a game loop. You will see how to create this skeleton in Swift by looking at various examples such as a simple application that changes the background color. Finally, I will talk about clarifying your code by using comments, layout, and whitespace in the right places.

Keywords

Background Color Simple Game Game World Basic Skeleton Multiple Instruction 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Arjan Egges 2015

Authors and Affiliations

  • Arjan Egges
    • 1
  1. 1.TBThe Netherlands

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