OpenGL ES: A Gentle Introduction

  • Mario Zechner
  • J. F. DiMarzio
  • Robert Green
Chapter

Abstract

Mr. Nom was a great success. Because o its solid initial design and game framework, implementing Mr. Nom was a breeze for us. Best of all, the game runs smoothly even on low-end devices. Of course, Mr. Nom is not a very complex or graphically intense game, so using the Canvas API for rendering proved to be a good idea.

Keywords

Projection Matrix Texture Mapping Vertex Position Vertex Color Texture Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Mario Zechner, J.F. DiMarzio and Robert Green 2016

Authors and Affiliations

  • Mario Zechner
    • 1
  • J. F. DiMarzio
    • 2
  • Robert Green
    • 3
  1. 1.GrazAustria
  2. 2.CelebrationUSA
  3. 3.PortlandUSA

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