Android Invaders: The Grand Finale
We are finally ready to create the last game for this book. This time, we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look by using the techniques discussed in the previous two chapters.
KeywordsSound Effect Asset Class Game World Garbage Collector Static Float
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
© Mario Zechner, J.F. DiMarzio and Robert Green 2016