Timelines & Triggers

  • Steffen Itterheim
Chapter

Abstract

One of SpriteBuilder’s major features is its ability to create Timeline animations using keyframes. It can even animate static physics bodies through keyframes while providing proper physics collisions, a feature that is unheard of in other 2D game engines.

Keywords

Target Node Scale Property Custom Class Color Node Pink Line 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Copyright information

© Steffen Itterheim 2014

Authors and Affiliations

  • Steffen Itterheim
    • 1
  1. 1.IngelheimGermany

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