Learn SpriteBuilder for iOS Game Development pp 79-106 | Cite as
Physics & Collisions
Chapter
First Online:
Abstract
In this chapter, you’ll learn more about editing physics properties with SpriteBuilder and how to control the player through physics rather than actions. You’ll add impenetrable physics bodies as level borders to prevent the player character from moving outside the level boundaries.
Keywords
Physic Body Custom Property Polygon Shape Physics Node Callback Method
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
Copyright information
© Steffen Itterheim 2014